Allows a Carnivore to attack a species protected by the Warning Call trait.
This species may not be attacked by a Carnivore if it has food equal to its Population. A Carnivore with Intelligence may discard a card to negate Burrowing.
This species may attack another species during Feeding if its Body Size is greater than the Body Size of the species being attacked, and it has the traits necessary to overcome that species’ defensive traits. Carnivores may never take Plant Food, even with other traits such as Long Neck, Cooperation, or Foraging. Carnivores must attack even if the only available prey is the player’s own species.
A species with Climbing may not be attacked unless the attacking Carnivore also has the Climbing trait. A Carnivore with Intelligence may discard a card to negate Climbing.
Anytime this species takes food, if you have a species to the right of it, that species takes 1 food of the same type (Plant or Meat) from the same source (Watering Hole or Food Bank). This means Cooperation will get triggered by traits such as Long Neck, Scavenger, Intelligence, and even another Cooperation (but not Fat Tissue).
A species with Defensive Herding may not be attacked unless the attacking Carnivore has a greater Population. A Carnivore with Intelligence may discard a card to negate Defensive Herding.
This species may continue to place food on the Fat Tissue trait icon once it has taken food equal to its population. The food stored on Fat Tissue may not be greater than the Body Size of this species. The food stored on Fat Tissue is neither Plant Food nor Meat Food – it is fat. Before the Food Cards are revealed, food tokens on the Fat Tissue Icon are moved onto the the Species’ Population slots without exceeding its Population. This does not trigger Cooperation or any other trait that triggers when a species “takes” food. Any food remaining on this icon is scored to the Food Bag when the trait is replaced, removed from extinction, or at the end of the game.
Before the Food Cards are revealed, this species gains 1 Population if there is food in the Watering Hole.
This species takes 1 additional Plant Food from the same source (Watering Hole or Food Bank) anytime it takes Plant Food (unless it does not have enough Population to take additional Plant Food). Foraging can be triggered by other traits such as Cooperation, Long Neck or Intelligence.
Add 4 to this species’ Body Size when determining if a Carnivore can attack it. A species with Body Size 6 and Hard Shell will have an effective Body Size of 10. Hard Shell does not increase the amount of Meat Food that a Carnivore takes after an attack.
A carnivore must reduce its Population by 1 when attacking this species. The reduction in Population occurs before the Carnivore takes Meat Food for the attack.
A player with Intelligence has the option to discard one or more cards from their hand during any of their Feeding turns to gain one of the following effects:
– If the species with Intelligence is a Non-carnivore, it takes 2 Plant Food from the Food Bank for each card discarded. This may be done before or after the player’s normal feeding turn.
– If the species with Intelligence is a Carnivore, each card discarded negates one defensive trait on a target prey.
Take 1 Plant Food from the Food Bank (not the Watering Hole) when the Food Cards are revealed.
This species’ Body Size is equal to its Population plus its Body Size when determining if it can attack another species. A species with a Population of 5 and a Body Size of 3 will have an effective Body Size of 8 when determining if it can attack another species.
Take 1 food from the Food Bank anytime a species loses one or more population after being attacked by a Carnivore. The Scavenger trait works as normal if it is on the attacking Carnivore (the Carnivore gets an extra food) or on the species that was attacked (the attacked species gets 1 food but only after losing 1 Population).
If you have a species to this species’ right with a larger Body Size, this species cannot be attacked. A Carnivore with Intelligence may discard a card to negate this defensive trait.